- Stock: Out Of Stock
- Model: LLP311967-P
- SKU: LLP311967-P
- UPC: 639302311967
Dawn's Early Light Red Hammer
It's May 1985 and Operation Red Hammer has begun!
The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through they would drive all the way to the Rhine. Over two thousand tanks will meet in the decisive engagement of the war.
Soviet tanks thrust toward the vital crossroads of Gerzenburg. Blocking the Soviets' way are the battered remnants of a West German-American task force. Will they be enough to stop the Soviet juggernaut?
You're In Command
Now you command Soviet and NATO forces during the first battles of the Third World War. Seven scenarios give you the opportunity to explore the desperate fighting in the Eisenbach Gap and Gerzenburg, while the new asset-chit system lets you direct airstrikes, artillery, chemical weapons, and gunships to achieve your victories.
The Corps Command System
Dawn's Early Light Red Hammer is the expanded 2nd Edition of Peter Bogdasarin's Dawn's Early Light from the award-winning Corps Command system. Corps Command Totensonntag, the first game in the series, detailed desperate fighting between the Germans and the British during the World War Two battle of Operation Crusader. Dawn's Early Light Red Hammer includes everything from Dawn's Early Light, but with improved counters plus the expansion game High Noon at Gerzenburg. Dawn's Early Light Red Hammer is easy to learn and play in an evening, so get ready to play the NATO or Soviet forces during Operation Red Hammer!
|Components||Dawn’s Early Light Red Hammer Includes:
PDF Print On Demand Files 1 x counter sheets of 176 Playing Pieces PDF.
2 x 11" x 17" Dawn’s Early Light Maps PDF.
1 x 11" x 17" Gerzenburg Map PDF.
1 x 8.5 x 11 Player's Aid Card PDF.
1 x Rule & Scenario Booklet PDF.
Time: 1-3 Hrs.
Scale: Units: Squads, Crews, and Tanks
|Requirements||Print and Play Edition: The Print and Play Edition is available as downloadable Print and Play files that can be printed in both US Letter and A4 paper sizes. Our Print and Play Edition includes individual files for the manual, player aid cards, counters, and smaller multi-part maps for home printers, and larger map files that can be printed at a local print shop. Note: This product is only available as downloadable PDF files and no physical product is shipped.
Requirements: Two six-sided dice are required to play this game.
|Credits||Executive Producer: David Heath
Associate Producer: Blackwell Hird
Game Designer: Peter Bogdasarian
Box Design, Map & Counter Artwork: Marc von Martial
Manual Editing: Jeff Lewis
Manual Design and Layout: Marc von Martial
Administration: Ava Marie Heath
Customer Support: Darren White
Shipping Support: Darren White
Special Thanks & Support: Pete Atack, Joyce Bitzer, Michael Bogdasarian, Brant Guillory, Daniel Heath, Yvonne Heath, Nick Katzer, Matthew Kirchenbaum, Phil Lucero, Kindra White
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.