- Stock: Out Of Stock
- Model: LLP312445
- Weight: 1.50lb
- Dimensions: 2.00in x 9.25in x 12.25in
- SKU: LLP312445
- UPC: 639302312445
This offer ends in:
DIPLOMACY THROUGH SUPERIOR FIREPOWER!
The distant reaches of space hold a planet that is the subject of theHedonix Empire’s horror stories! The whispered tales of this planet’s war games frighten children, are used to threaten criminals, and will sway tyrants. The horrible truth is that this planet has become the last hope of the empire.
As the varied species struggle to co-exist, the challenges on this planet may not stem an all out war. It is here that we land to take up the torch of fighting for our species...the planet wide arena of Hollow Cell!
Hollow Cell is an easy to play, fast paced, arena game designed by Garrett Herdter. Play as one of 18 unique warrior races. Draw a hand of Vault cards to either equip on your character or play to damage your opponent. Roll dice both in defense and offense while you dodge deadly planet-wide events sent by the Hedonix watchers to speed up the match.
Take cover in buildings and raid forgotten equipment caches of weapons and armor to best your opponents in this free-for-all battle where only the most skilled combatant will survive to claim victory!
|Components||Hollow Cell Includes:
80+ x Vault Cards
6 x War Engine Cards
6 x Reference Cards
18 x Unique Warrior Cards
21 x Sudden Event Cards
10 x D6 Dice
35 x Wound Cards
12 x Charge Cards
1 x Player Aid Cache Card
1 x Manual
1 x Game Box
|Credits||Executive Producer: David Heath
Associate Producer: Blackwell Hird
Game Design: Garrett Herdter
Game Developer: Blackwell Hird
Box Design & Art: Blackwell Hird, Christian aka “cloud”
Graphic Art: Blackwell Hird
Card Art: Christian aka “cloud”
Manual Editor: Beth Herdter, Garrett Herdter
Manual Design and Layout: Blackwell Hird
Logistic Manager: Darren White
Playtesters: Josiah Bacon, Bryan Blake, Austin Braine, Shane Heath, Nicholas Heath, Shane Heath, Gabriel Herdter, Robert Hoose, AJ Kappen, Jordan W. Martin, Geo Owens, Mat Sejas, John Sergott, Daniel Stockin, Gary Stockin, Jeremy Stoltzfus, Jason Stoltzfus, Dan Venutolo, Patrick White, and the many players in the UNPUB Network.
Special Thanks & Support: Thank you to Robert Hoose for all his graphic design work on the prototype. Thank you to the many playtesters. Thank you to David Heath and Blackwell Hird for all their time and e orts. A special thank you from Garrett to his wife Beth, who has been a massive support to him over the years while designing this game.
Why We Do What We Do: We love designing, developing, and most of all, playing games. We thank God for blessing us so we can follow our passions. We are so grateful for our family, friends, and, of course, our customers.
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