Trial of Strength - Second Edition
Trial of Strength Includes:
Four Color 32 x 22 Maps.
900+ Counters on Seven Counter Sheets.
One Color Rule Booklet with Second Edition Rules.
One Color Game Examples of Play and Scenario Booklet.
Two 11 x 17 Player Aid Cards
Four 8 x 11 Player Aid Cards.
One Heavy Duty box.
One D10 Dice.
Complexity: Seven out of Ten
Solitaire: Five out of 10
Time: 5-50 Hours
Scale: Three turns per month, 45 Miles per hex. Units are Corps and Armies
Requirements:No other product is required to play this game.
Please Note: Components can change at any time without notice during the pre-order period.
Executive Producer: David Heath
Associate Producer: John Collins
Game Designer: David O'Connor
Game Developer: John Collins
Historical Research: John Collins, Bill Lawson
Box Design & Art: Blackwell Hird, David Heath
Map Art: Marc von Martial
Player-Aid Cards: Blackwell Hird
Counter Art: Marc von Martial
Manual Author: John Collins
Manual Editing: Jeff Lewis
Graphic Design and Layout: Blackwell Hird
Administration: Ava Marie Heath
Customer Support: Jason Church
Shipping Support: Darren White
Playtesters & Special Thanks: Joy Cocker, John Collins Joseph Gadabout, Shauna Church, David Heath, Don Conkling, Bill Lawson, Shauna Church, Phil Lucero, Zac Vialpando, Kindra White and Patrick White
Why We Do What We Do: We love designing, developing and, most of all, playing games. We thank God for blessing us so we can follow our passions, and our family, friends and our fans for their support.
Board Game Geek – Trial of Strength:
Board Game Geek - Lock ’n Load Publishing: https://boardgamegeek.com/boardgamepublisher/6025/lock-n-load-publishing-llc
Board Game Geek - Trial of Strength: https://boardgamegeek.com/boardgamepublisher/6025/lock-n-load-publishing-llc
Trial of Strength is a turn-based board wargame that puts the players in the shoes of armed forces commanders who must determine objectives, allocate forces and execute operations designed to achieve victory over your opponent. The battlefield the game is played on is a hexagon-style 1:4,000,000 scale map of Eastern Europe with each hex represents 72 kilometres (45 miles) from side to side. Each turn represents approximately 10 days, with 3 turns per month. Units are generally corps of the Axis and armies for the Soviet Union, both about 60,000 troops each, while also consisting of smaller battle groups of specialist formations.
Trial of Strength is an Eastern front strategic game set during World War 2, designed by Dave O'Connor. Trial of Strength is a strategic level board wargame set in the Eastern Front of WWII, originally published by Panther Games in 1985. A new second edition is being published by Lock 'n Load Publishing, LLC.
Trial of Strength heart comes from it's novel and sophisticated integrated movement, and combat system called CLIMACS, units conduct combat during the movement phase by expending movement points. The game is played at Corps / Army scale. There isn't a combat phase in Trial of Strength. All combat is done somewhat like overruns in the operations phase. A unit in range of an HQ can roll for initiative to react when a combat is declared. Each HQ gets to do this once during the opponent's turn.
The air and naval aspect of the game are easy. There are Armor effects in combat and rules to allow more than one stack at a time to combine their movement. When Armor effects are used the Tanks must take the first loss if any (you will see the way those Panzers get worn down in Barbarossa). Losses are by step with possible retreats and even morale rolls to hold your ground and take more losses instead of retreating. There is also limited intelligence with many units off the map (Army / Front Markers). You can only see the top unit in a stack.
Trial of Strength employs a special rule-set for the use of airborne, marine, mountain, artillery, rail-gun, rail construction NKVD and SS units. The presence of an integrated political system into the gameplay caters for historical events such as the reticence of Finland and the uprising of the Slovaks among others. While variable progress on the Western Front through the effects of Allied bombings and Partisans poses variable conditions for players.