Lock 'n Load Tactical Compendium Vol 3 WW2 Era

Lock 'n Load Tactical Compendium Vol 3 WW2 Era

Lock ’n Load Tactical Compendium Volume 3 World War 2 Era

Lock ’n Load Tactical (LnLT) Compendium Volume 3. This is not so much something brand new as running into an old friend you have not seen in a while and remember all the great times you had. LnLT has come a long way from its initial release and the Battle Packs. 

LnLT Compendium Vol. 3 is the joining of two previously released products titled Battle Pack Alpha, Battle Pack Bravo with a few new scenarios. We have cleaned up the scenarios, redesigned and updated the maps and put everything into our new LnLT series style.

The Gimpy Gamer

Lock 'n Load Tactical Compendium Vol 3 World War 2 Era Includes:

6 x Color Geomorphic 8.25 x 12.75 Maps. 

1 x 100+ page Booklet with Articles including Twenty-Eight Scenarios.

Requirements: The following games Heroes of Normandy, Heroes of the Motherland, Heroes in the Pacific, Noville Bastogne's Outpost and Heroes in Defiance, from the Lock 'n Load Tactical Series, are required to use this product to its fullest extent.  This product contains some previously released material from Line of Fire and Battle Pack Bravo. 


Executive Producer: David Heath

Associate Producer: Jeff Lewis

Editor: Jeff Lewis

Map Art: Marc von Martial

Graphic Design & Layout: Blackwell Hird, Jeff Lewis, Ethan Wilson

Article Contributors: 

Yvan Descotes, Jeff Lewis, Stéphane Tanguay, Mark Walker

Scenario Designers:

Emery Gallant, Tom Herrschaft, Je Lewis, Mark Mitchell, Mike Nagel, Olivier Revenu, Stéphane Tanguay, Mark Walker

Special Thanks & Support:

Mark Apodaca, Pete Atack, Ren Bitzer, Russell Brown, Shauna Church, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Roger Lewis, Matt Lohse, Phil Lucero, Je Newell, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Yvonne Heath, Phil Lucero, Mark Mitchell, Steve Overton, MikePanikowski, Tyler Roush, Kevin Sharp, Noah Stoltz, Vance Strickland, Keith Tracton, Brittany Ward, Kindra White.

Why We Do What We Do

We love designing, developing and, most of all, playing games. We thank God for blessing us so we can follow our passions, and our families, friends and, of course, our customers. 

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