Lock ’n Load Tactical Core Rules v5.0
Lock ‘n Load Tactical v5.0 – Play the Game and Not the Rules
For over 15 years the (LnLT) system has set a new standard in Squad-level gaming. Its innovative gameplay mechanics, unparalleled artwork, historical scope, and accessibility have entertained veteran and new gamers alike. Over that time, our rules have grown, too, introducing new unit capabilities and concepts; they have also matured in their presentation.
The LnLT version 5.0 (v5.0) rules manual contains the latest set of guidelines and regulations for the game system. Our goal is to present the rules in a straightforward manner without disrupting their existing structure and foundation. One of the biggest difference between the v5.0 and the v4.1 rules is that the World War II- and Modern-era core rules are no longer separate, making these rules a more comprehensive set, for use with the entire system. For clarity, some rules sections have been modified not with content but with a new structure, e.g., additional subsections, more bullet points, or more images and examples—and even in-depth examples. Additional cross-referencing of rules expanded unit-image diagrams and a detailed Index have also been added.
Other new additions to the v5.0 rules are numbered examples within each rules section and the implementation of a hexagonal color-coding system in the Table of Contents and throughout the manual, to make referencing certain sections and subsections easier. Two new rules sections have been added: one on Scenario Information, which breaks down how scenarios are laid out, to aid new gamers; and another on unique Weapons and Equipment. And a Series Resources section introduces new and veteran gamers to additional ways to expand and enjoy the LnLT system. We have added Video and Audio aids for the manual to help learn the system.
Learning any game system can be daunting, but don’t be dissuaded; we use a large font-size, to accommodate the eyes, and have lots of examples, to illustrate the mechanics. Further, the best way to learn is to have another person show you how to play, but that’s not always an option. We encourage new players to read the two gameplay narratives (for infantry and vehicles/ ordnance) found at the back of the booklet before reading the rules, to familiarize yourself with how a scenario plays in an intuitive and observational manner.
The v5.0 rules can be used with any previously published LnLT module, including the Solo system.
Please Note: There is no difference between the PDF Edition and this Printed Edition of the rules.
Lock 'n Load Tactical - Bootcamp Training Video - Thanks Gimpy
Moe's Game Table
The Gimpy Gamer
First Training Video in the Bootcamp Series -
Big Board Gaming - First Look at the Lock 'n Load Tactical v5.0
Lock 'n Load Tactical v5.0 Core Rules -
1 x 275 - Page Spiral Bound Manual.
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LnLP Download Resources
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Download the LnLP Vassal Modules Here
Series Lead Design
Series Development Team
David Heath, Ralph Ferrari, Mike Panikowski, Stéphane Tanguay
Graphics & Layout
Blackwell Hird, David Julien, Marc von Martial, Ethan Wilson
David Heath, Wolfgang Klein
Sean Druelinger, David Heath
LnLT Solo Appreciation
Gunter Eickert, Uwe Eickert, John Butterfield
Ava Marie Heath
Series Video, Audio & Player Aids
Steve Dennis, Steve Pultorak, Nate Rogers, Keith Tracton
Playtesters and Support
Mark Apodaca, Brett Avants, Bob Bickart, Robert Peter Bottos, Russel Brown, Andrea Cantatore, Dario Cantatore, Richard Danda, Al Davis, Rebecca Davis, Sean Druelinger, Eric Duckworth, Robert Fairman, Ralph Ferrari, Maurice Fitzgerald, Robert Gurule, Shane Heath, Yvonne Heath, Steve Higginson, Nick Huntington, Howard Jones, Roger Lewis, Phil Lucero, Doug Miller, Mark Mitchell, Steve Mynes, Jeff Newell, Jim Owczarski, Steve Overton, Mike Panikowski, Tom Proudfoot, Tyler Roush, Kev Sharp, Chris Shockey, Norman Smith, Robert Smith, Ty Snouffer, Noah Stoltz, Vance Strickland, Stéphane Tanguay, Ken Tee, Keith Tracton, Gabor Venczel, Kindra White, Patrick White, John Wilson, Dick Winters, Jim Woodall, Shenaniah Woodall
Why We Do What We Do
We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.