- Stock: In Stock
- Model: LLP312032-P
- SKU: LLP312032-P
- UPC: 639302312032
Rommel at Gazala
Rommel’s Greatest Victory
On 26 May 1942, Erwin Rommel launched a strong right hook into the desert, flanking the minefields and fortifications painstakingly built by the British to protect Tobruk. Against heavy odds and in a tensely contested battle, Colonel General Erwin Rommel defeated the British and recaptured Tobruk, earning himself a Field Marshal’s baton in the process.
Rommel At Gazala is the 2nd Edition of Jim Werbaneth’s simulation of the daring offensive of Panzerarmee Afrika against the British Eighth Army’s fortified line near Gazala, Libya, in May and June 1941.
Rommel at Gazala is a quick-playing, accessible game. It is sufficiently easy for new players to enter into board wargaming, but with enough possibilities to offer significant replay value to newcomer and veteran player alike. Counter density is low, letting the players concentrate on strategy more than minutiae, and the pace is fast. There are also special rules to evoke the special flavor of the battle; armor superiority, the dreaded “88,” fortifications, and of course the special capabilities of Erwin Rommel himself.
|Components||Rommel At Gazala Components:
PDF Print On Demand Files
2 x 11” x 17” high color detail maps PDF
1 x Rule booklet PDF
1 x Terrain Effects Chart PDF
1 x Players’-Aid Card PDF
1 x Ziplock bag
1 x D6 Die
Time: 1-2 Hrs.
Scale: Units: Squads, Crews, and Tanks
|Requirements||Print and Play Edition: The Print and Play Edition is available as downloadable Print and Play files that can be printed in both US Letter and A4 paper sizes. Our Print and Play Edition includes individual files for the manual, player aid cards, counters, and smaller multi-part maps for home printers, and larger map files that can be printed at a local print shop. Note: This product is only available as downloadable PDF files and no physical product is shipped.
Requirements: Two six-sided dice are required to play this game.
|Credits||Executive Producer: David Heath
Associate Producer: Blackwell Hird
Game Design and Development: Jim Werbaneth
Box Design: Marc von Martial
Map and Counter Art: Marc von Martial
Manual Editing: Jeff Lewis
Manual Design and Layout: Blackwell Hird, Marc von Martial, Christia Murray
Logistic Manager: Darren White
Playtesters: Walt Dippel, Caleb King, Patrick White, Andrew Heath, Nicholas Heath, Shane Heath, Rev. Jack Werth
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.