Desert Heat Second Edition Formation Cards

New Out Of Stock Desert Heat Second Edition Formation Cards

Desert Heat Formation Cards
 

The formation cards for the Nations At War Desert Heat are substitutes for the formation counters included already with this game.  These formation cards are NOT required to play this game.  The formation cards are for players who would prefer using the formation playing cards over the formation counters.  The formation cards have a bit additional information showing the formation HQ game factors.  There are three hexagons on the card.  The green hexagon represents the HQ morale rating, the yellow hexagon command radius, and the grey hexagon represents leadership modifier.  Some hexagons have one number and some with two to the left and right of the slash.  The numbers to the left of the slash are the HQ full strength factors and to the right of the slash are the half strength.


Requirements: The following game Desert Heat Second Edition is required to use this product to its fullest extent.

 

Desert Heat Second Edition Formation Cards Includes:


38 x Standard Player Aid Cards

 

Requirements: The following game Desert Heat Second Edition is required to use this product to its fullest extent.

 

Executive Producer: David Heath
 

Associate Producer: Blackwell Hird
 

Nations at War Series Development: Sean Druelinger
 

Campaign Design: Matt Lohse
 

Scenario Designers: Matt Lohse, Mark Walker, Arrigo Velicogna
 

Counter Art: Pete Abrams
 

Historical Notes Editor: Arrigo Velicogna
 

Manual Editor: Jeff Lewis
 

Manual Design and Layout: Gabriel Gendron
 

Administration: Ava Marie Heath
 

Customer Support: Jason Church
 

Logistic Manager: Darren White
 

Box Art: Alberto Torres Alves
 

Overlay Artist: Marc Von Martial
 

Playtesters: Greg Amstutz, Rick Billings, Jim Daniels, Robert Ellis, Ralph Ferrari, Don Foley, Mike Owens, Brad Smith
 

Special Thanks & Support: Ren Bitzer, Shauna Church, Nicholas Heath, Shane Heath, Nick Katzer, Caleb King, Phil Lucero, Austin Stoltz, Stephane Tanguay, Kindra White, Patrick White
 

Why We Do What We Do: We love designing, developing and, most of all, playing games. We thank God for blessing us so we can follow our passions, and our family, friends and, of course, our customers.
 

 

Breakout at Normandy has begun

 

Operation Cobra is an expansion for the game White Star Rising in the Nations at War series. This expansion focuses on the events surrounding the Allied breakout from the Normandy beachhead in July-August 1944. Operation Cobra adds the Canadians, the Free French and the Free Polish to the Nations at War series in addition to new units for the Americans, the British, and the Germans.

 

On July 25th, 1944 the American, British, Canadian, Free French and Polish Armies launched an offensive to eliminate the deadlock in the Norman peninsula and launch the Allied Armies into the interior of France. The German Army, over-committed and under-equipped, was soundly defeated; thousands of its troops, in addition to much of their equipment, were captured in the Falaise pocket. The offensive worked, in six weeks but the blood spilled and courage shown during the battle.  The battle came down to an uncountable number of skirmishes, clashes, and firefights. Fourteen such events make up the scenarios of Operation Cobra.


Operation Cobra comes with nine stand-alone scenarios, focusing on events near Falaise, as the Germans tried to escape the converging Allied armies. Among the topics are the Polish stand on Mont Ormel Ridge and Canadian efforts to capture the village of St. Lambert-sur-Dives. Operation Cobra also contains a five scenario linked campaign following the breakout of American armored units during Operation Cobra near the end of July 1944.

 

 

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Tags: Formation Cards Desert Heat, nations at war, Desert Heat, Expansion, WW2, West Front wargame, board game, naw,