Nations At War - Compendium Vol 1 - Formation Card Deck

-25% Out Of Stock Nations At War - Compendium Vol 1 - Formation Card Deck

Nations At War Compendium Vol. 1 Formation Cards

The formation cards for the Nations At War Compendium Vol. 1 are substitutes for the formation counters included already with this game.  These formation cards are NOT required to play this game.  The formation cards are for players who would prefer using the formation playing cards over the formation counters.  The formation cards have a bit additional information showing the formation HQ game factors.  There are three hexagons on the card.  The green hexagon represents the HQ morale rating, the yellow hexagon command radius, and the grey hexagon represents leadership modifier.  Some hexagons have one number and some with two to the left and right of the slash.  The numbers to the left of the slash are the HQ full strength factors and to the right of the slash are the half strength.

Requirements: The following game Nations At War Compendium Vol.1 is required to use this product to its fullest extent.

Nations At War Compendium Vol. 1 Formation Cards Includes:

20+ Standard Size Player Cards


Requirements: The following game Nations At War Compendium Vol.1 is required to use this product to its fullest extent.


Executive Producer: David Heath

Associate Producer: Blackwell Hird

Nations at War Series Development: Sean Druelinger

Campaign Design: Matt Lohse

Scenario Designers: Matt Lohse, Mark Walker, Arrigo Velicogna

Counter Art: Pete Abrams

Historical Notes Editor: Arrigo Velicogna

Manual Editor: Jeff Lewis

Manual Design and Layout: Gabriel Gendron

Administration: Ava Marie Heath

Customer Support: Jason Church

Logistic Manager: Darren White

Box Art: Alberto Torres Alves

Overlay Artist: Marc Von Martial

Playtesters: Greg Amstutz, Rick Billings, Jim Daniels, Robert Ellis, Ralph Ferrari, Don Foley, Mike Owens, Brad Smith

Special Thanks & Support: Ren Bitzer, Shauna Church, Nicholas Heath, Shane Heath, Nick Katzer, Caleb King, Phil Lucero, Austin Stoltz, Stephane Tanguay, Kindra White, Patrick White

Why We Do What We Do:  We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.


Breakout at Normandy has begun


Operation Cobra is an expansion for the game White Star Rising in the Nations at War series. This expansion focuses on the events surrounding the Allied breakout from the Normandy beachhead in July-August 1944. Operation Cobra adds the Canadians, the Free French and the Free Polish to the Nations at War series in addition to new units for the Americans, the British, and the Germans.


On July 25th, 1944 the American, British, Canadian, Free French and Polish Armies launched an offensive to eliminate the deadlock in the Norman peninsula and launch the Allied Armies into the interior of France. The German Army, over-committed and under-equipped, was soundly defeated; thousands of its troops, in addition to much of their equipment, were captured in the Falaise pocket. The offensive worked, in six weeks but the blood spilled and courage shown during the battle.  The battle came down to an uncountable number of skirmishes, clashes, and firefights. Fourteen such events make up the scenarios of Operation Cobra.

Operation Cobra comes with nine stand-alone scenarios, focusing on events near Falaise, as the Germans tried to escape the converging Allied armies. Among the topics are the Polish stand on Mont Ormel Ridge and Canadian efforts to capture the village of St. Lambert-sur-Dives. Operation Cobra also contains a five scenario linked campaign following the breakout of American armored units during Operation Cobra near the end of July 1944.



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Tags: Nations at war, White Star Rising, Expansion, WW2, West Front wargame, board game, naw,