Space Infantry Resurgence

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Space Infantry Resurgence is a robust gaming system that features a unique solitaire game and has been further expanded to provide both co-op and two-player modes of play. In Space Infantry Resurgence you command an elite squad of veteran Space Infantry soldiers taking on the daunting task of fighting against unknown alien foes, through challenging environments, using only the weapons and tools on hand, or whatever can be scrounged along the way in order to achieve victory.

Space Infantry Resurgence will immerse you as never before. There is all new art and components, and it includes every scenario and campaign previously released for the first edition, along with new game modes and an enhanced manual all in one package. The game also features two brand new story-driven campaigns where you, the commander, make all of the strategic mission decisions. Patrol the depths of an enemy stronghold in randomly generated Hive Missions, featuring a modular environment that evolves as you explore it. Pit yourself against your friends in a head-to-head mode as they control the sinister alien intelligence and fight your squad through a persistent campaign, or work together in our new cooperative mode. Space Infantry Resurgence brings you two new variants to play through in either co-op or solitaire mode; The Last Outpost and The Horde.

Make no mistake, Space Infantry Resurgence will test you and your leadership ability as never before. Will you guide your squads wisely, acquiring the necessary traits and unique perks to navigate the dangers ahead, or will a parade of dangerous alien races win out; plunging the fledgling human race into oblivion? It's entirely up to you!

Space Infantry Resurgence vs Original Space Infantry – By The Gimpy Gamer



Space Infantry Resurgence Playthrough Part 1 of 2 by The Original Grognard


Space Infantry Resurgence Playthrough Part 2 of 2 by The Original Grognard

Space Infantry Resurgence Unboxing​​​​​ Prototype by The Original Grognard

Space Infantry Resurgence Playthrough​​​ Prototype by The Gimpy Gamer

Space Infantry – Resurgence

  • 3 x Counter Sheets with over 120 counters
  • 16 x 11" x 17" Mission Maps
  • 2 x 8.5" x 11" Mission Maps
  • 12 x 8.5" x 11" Mission Sheets
  • 6 x 8.5" x 11" Campaign Sheets
  • 4 x 8.5" x 11" Squad Rosters
  • 1 x 8.5" x 11" Coop Sheet
  • 17 x Enemy Race 5.5" x 8.5" Cards
  • 12 x Geomorphic 3" x 3" Hive Tiles
  • 70+ Tarot Sized 4.5" x 2.5" Mission and Scenario Cards
  • 23+ STRATOP 2.5" x 3.5" Cards
  • 25+ Xeno Mind 2.5" x 3.5" Cards
  • 35+ Unit 2.5" x 3.5" Cards
  • 116+ Enemy Unit 2.5" x 3.5" Cards
  • 177+ Mini Sized 2.5" x 1.75" Node cards
  • 1 x 3" Deep Box
  • 1 x Core Rule Manual
  • 2 x Six Sided 16mm Dice: 1 Black, 1 White

Complexity: 3 out of 10

Solitaire: 10 out of 10

Ages: 12+

Players: 1-3

Time: 30 Minutes – 2 Hours

Executive Producer – David Heath

Associate Producer – Blackwell Hird

Game Design – Gottardo Zancani and Blackwell Hird

Game Development – Gottardo Zancani and Blackwell Hird

Art – “Cloud”

Graphic Design – Blackwell Hird

Box Art & Design – Blackwell Hird and David Heath

Administration – Ava Marie Heath

Lead Tester – Patrick White

Logistics Manager – Darren White

Special Thanks & Support – Mark Apodaca, Russell Brown, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Maddie Gale, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Rose Jackson, Phil Lucero, Jeff Newell, Noah Stoltz, Brittany Ward, Kindra White.

Why We Do What We Do

We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.

This third installment in the Space Infantry series takes the core concept of an elite squad of veteran sci-fi soldiers fighting through random obstacles to reach an objective, using only the tools they bring with them and what they can scrounge from the environment to a new level. Main additions are co-op play, dice, and "node" cards.

The chit-based random number generation system has been replaced with physical dice. Static maps have been replaced with randomized locations on a set layout. Nodes towards a mission goal still exist but are no longer printed on the mission sheet. Instead, a deck of “node” cards are drawn and placed on an 11 x 17 map sheet as mission progresses. To further customize the experience, the “node deck” can be split into specific encounter types such as zero – g, Hazardous terrain, science facility and so on.

Space Infantry: Resurgence also brings together every module, both by LnLP and by the game’s developer, including New Worlds, Hordes mode, Steele Bones, and The Last Outpost with new components, systems, and artwork.

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  • $89.99