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SGS Halls of Montezuma

SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
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SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma
SGS Halls of Montezuma

Video Reviews and Playthroughs

SGS Halls of Montezuma
  • Stock: In Stock
  • Model: LLPSGSHM1-S
  • SKU: LLPSGSHM1-S
Product Views: 1887
$24.99

SGS Halls of Montezuma

To The Halls of Montezuma
 

The Halls of Montezuma game contains many scenarios, covering different periods of the Mexican-American war of 1846-1848. The war was initiated by US President Polk on the premise that the southern border of Texas should be the Rio Grande River, while Mexico claimed that the border was on the Nueces River. The Whig party and many American citizens opposed the war, and this is a decisive factor in the game.  Small scenarios cover the early stages of the war over the disputed territories in southern Texas or, in the West, in California and New Mexico. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico City. And, of course, a complete Grand Campaign covers the whole war.

Scenario durations last from 8 turns (for the smaller ones) to over 44 turns, each representing a two-week period between April 1846 and March 1848.

One player represents the United States of America's land and naval forces, the other has Mexico's land and Naval forces.

  • The Mexican forces are more numerous at the start of the game but are poorly led and have lower morale. They receive only a small number of reinforcements and must hold desperately against the onslaught and superior morale of their enemy, hoping to gain enough time for America's internal politics to disrupt and eventually end the war.
  • The USA must advance and eventually conquer Mexico City before the Whig opposition to the war forces a negotiated peace. This anti-war sentiment is represented in the game and shall be carefully watched. The starting forces are small initially, but supplemented by many Volunteers and further reinforced by regular Army units. And the US Navy dominates the seas, giving a sizable strategic advantage.

Be careful of the potential weakness of some quality but small units. In the USA, losing regular army units will seriously affect the anti-war sentiment at home. Watch your supply assets, as early success may easily outrun your capacities in the logistical nightmare of Mexico in the early 19th century.

The game's events and cards allow full replayability thanks to the numerous various situations that they create in the diplomatic, military, political, or economic fields.

The game is named after and in tribute to the USMC famous hymn.

File Size
SGS Halls of Montezuma Manual English 31.7MB Download
SGS Halls of Montezuma Opening Moves 1846 452.62KB Download
SGS Halls of Montezuma PBEM Manual English 1.93MB Download
How to Activate Your Steam Key External Link
SGS Online Rules Manual External Link
Product Profile
Stats Estimated Playtime: 2h30
Favored Side: none.
Hardest to Play: Finns.
Speciality Links Strategy Games Studio Online Rules:
https://strategygamestudio.com/sgs-rules/

System Requirements Windows OS:
OS: Windows 7/8/10
Processor: 2.5 GHz Intel Dual Core
Memory: 2 GB RAM
Graphics: 512 MB NVIDIA GeForce 9600 or equivalent
DirectX: Version 9.0
Storage: 750 MB available space
Sound Card: DirectX Compatible

Mac OS
OS: 10.9 or higher
Processor: 2.5 GHz Intel Dual Core
Memory: 2 GB RAM

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