This third installment in the Space Infantry series takes the core concept of an elite squad of veteran sci-fi soldiers fighting through random obstacles to reach an objective, using only the tools they bring with them and what they can scrounge from the environment to a new level. Main additions are co-op play, dice, and "node" cards.
The chit-based random number generation system has been replaced with physical dice. Static maps have been replaced with randomized locations on a set layout. Nodes towards a mission goal still exist but are no longer printed on the mission sheet. Instead, a deck of “node” cards are drawn and placed on an 11 x 17 map sheet as mission progresses. To further customize the experience, the “node deck” can be split into specific encounter types such as zero – g, Hazardous terrain, science facility and so on.
Space Infantry: Resurgence also brings together every module, both by LnLP and by the game’s developer, including New Worlds, Hordes mode, Steele Bones, and The Last Outpost with new components, systems, and artwork.