White Star Rising Module & Scenario Booklet v3.0
White Star Rising Second Edition Updated Module and Scenario Booklet v3.0
With the release of the Nations At War v3.0 Core Rules we have updated the White Star Rising Module and Scenario Booklet v3.0 to match the layout and style of the Nations At War Core Rules Book v3.0. We have also incorprated any required updates needed. This updated WSR Module and Scenario booklet is NOT required to play the game.
The updated White Star Rising Second Edition Clarifications and Corrections v2.3 is available as a free download for all owners that want them. The download file can be found at our LnLP Resource section.
Requirements: The following game White Star Rising Second Edition is required to use this product.
White Star Rising Second Edition Module & Scenario Booklet Includes:
1 x 52 page Updated Module and Scenario Booklet
Requirements: The following game White Star Rising is required to use this product.
Consimworld Nations At War: http://talk.consimworld.com/WebX?8@@.1dd42fff
Board Game Geek - Lock ’n Load Publishing: https://boardgamegeek.com/boardgamepublisher/6025/lock-n-load-publishing-llc
Board Game Geek - Operation Cobra: https://boardgamegeek.com/boardgameexpansion/106891/white-star-rising-operation-cobra
Complexity: 5 out of 10
Solitaire: 7 out of 10
Time: 2-4 Hours
Requirements: This is a complete game and nothing else is required to play.
Executive Producer: David Heath
Associate Producer: Blackwell Hird
Nations at War Series Development: Sean Druelinger
Campaign Design: Matt Lohse
Scenario Designers: Matt Lohse, Mark Walker, Arrigo Velicogna
Counter Art: Pete Abrams
Historical Notes Editor: Arrigo Velicogna
Manual Editor: Jeff Lewis
Manual Design and Layout: Gabriel Gendron
Administration: Ava Marie Heath
Customer Support: Jason Church
Logistic Manager: Darren White
Box Art: Alberto Torres Alves
Overlay Artist: Marc Von Martial
Playtesters: Greg Amstutz, Rick Billings, Jim Daniels, Robert Ellis, Ralph Ferrari, Don Foley, Mike Owens, Brad Smith
Special Thanks & Support: Ren Bitzer, Shauna Church, Nicholas Heath, Shane Heath, Nick Katzer, Caleb King, Phil Lucero, Austin Stoltz, Stephane Tanguay, Kindra White, Patrick White
Why We Do What We Do: We love designing, developing and, most of all, playing games. We thank God for blessing us so we can follow our passions, and our family, friends and, of course, our customers.
Breakout at Normandy has begun
Operation Cobra is an expansion for the game White Star Rising in the Nations at War series. This expansion focuses on the events surrounding the Allied breakout from the Normandy beachhead in July-August 1944. Operation Cobra adds the Canadians, the Free French and the Free Polish to the Nations at War series in addition to new units for the Americans, the British, and the Germans.
On July 25th, 1944 the American, British, Canadian, Free French and Polish Armies launched an offensive to eliminate the deadlock in the Norman peninsula and launch the Allied Armies into the interior of France. The German Army, over-committed and under-equipped, was soundly defeated; thousands of its troops, in addition to much of their equipment, were captured in the Falaise pocket. The offensive worked, in six weeks but the blood spilled and courage shown during the battle. The battle came down to an uncountable number of skirmishes, clashes, and firefights. Fourteen such events make up the scenarios of Operation Cobra.
Operation Cobra comes with nine stand-alone scenarios, focusing on events near Falaise, as the Germans tried to escape the converging Allied armies. Among the topics are the Polish stand on Mont Ormel Ridge and Canadian efforts to capture the village of St. Lambert-sur-Dives. Operation Cobra also contains a five scenario linked campaign following the breakout of American armored units during Operation Cobra near the end of July 1944.