WaW85 Vol. 1 - Storming the Gap
World At War 85 Vol. 1 Storming the Gap
The commander of the West German 15th Panzer Brigade held the headphones away from his ears, protecting them from the voice of his border battalion commander. The noise emanating out of the earpieces was at high volume, and its message was rambling.
“There are Soviet tanks pouring across the border south of us heading for the Fulda crossings, our Intel section says it must be the 79th Guards Tank Division....so many...we are pulling our right flank back already, the American 11th Armored Cavalry over there will have to take care of themselves, but we need artillery...and Air, yes Air....NOW!”
“Calm down, Otto, Air is on the way and the guns are firing now. Tell me how many tanks you see.”
“How many??...” There was a momentary pause. Through the headphones, he heard the battalion commander’s breath sigh out. Then his voice came through again, only this time it was sad, resigned, almost normal.
“All of them.”
STORMING THE GAP is the first volume in the WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany and the whole of Free Europe.
The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. The initiative, formation activation, random turn length, and close air support are all smoothly integrated.
Fight the first battles of World War III, from desperate delaying actions by US Armored Cavalry and West German Panzer grenadiers to fierce local counterattacks by ad-hoc armored companies and battalions; launch lightning strikes by heliborne Soviet Air Assault troops to secure roads for massive armored columns to press into West Germany. Can you skillfully use your Close Air Support and attack helicopter support units to press for the ultimate advantage in each battle?
Twenty different game situations are provided in STORMING THE GAP, showing you battles that might have been, using the equipment of 1985 at PLATOON and BATTERY level.
Rules of play cover variable turn lengths, random formation activation, point-blank, and long weapon ranges, line of sight, and much, much more. All in a moderate complexity, fast yet flexible game system.
And to make this the ultimate WWIII platoon tactical level kit, a Battle Generator is included to accompany points listings and geomorphic maps to unleash your imagination and fight the battles that only you can design.
It is all here, and YOU ARE IN COMMAND.
Preview: Storming the Gap: World At War 85
Moe’s Game Table Example of Play from WBC 2018
Gimpy Gamer Interview with Keith Tracton
The Gimpy Gamer Preview of World At Wae 85
Storming the Gap Includes:
4 x 13.0 x 19.0 Geomorphic Maps.
7 x Counter Sheets with Over 600+ Counters, Measuring at .75 inch / 3/4ths and 2mm Thick.
130+ x Playing Cards 3.25” x 2.25”
1 x Color Module Book with 20 Scenarios
1 x Core Game System v2.0 Manual
11 x Doubled Sided Player-Aid Cards 11.0” x 17.0”
4 x Double Sided Player-Aid Cards 8.5” x 11”
3 x Single Sided Player-Aid Cards 8.5” x 11”
6 x 1d6 16mm Dice
1 x 3” Deep Game Box
Requirements: This is a complete game and nothing else is required to play.
Complexity: 5 out of 10
Solitaire: 7 out of 10
Time: 1-2 Hours.
Executive Producer: David Heath
Associate Producer: Keith Tracton
Lead Game Design & Development: Keith Tracton
Series Lead Developers Team: Jeff Schulte, Phillip Bolger, Matt Lohse
Series Development Team: David Heath, Felix Le Rouzés, Nicolas Michon, Dean Morrissey, Iain Tracton, Mike Wheal, Paul Summers Young.
Box Art & Design: Blackwell Hird
Layout and Design: Blackwell Hird
Manual Editor: Hans Korting
Map and Counter Graphics: Marc von Martial
Strategic Map Design: Keith Tracton
Playing Card Art and Design: Marc von Martial, Nuno Castilho
Order of Battle Layout: Kelly Meissner
Administration: Ava Marie Heath
Customer Support: Darren White
Logistic Manager: Darren White
Quality Assurance: Patrick White
Scenario Designers: Keith Tracton, Matt Lohse, Arrigo Velicogna
Scenario and Writing Support: Keith Tracton, Matt Lohse, Maurice Fitzgerald, Paul Summers Young, Warren Tutwiler, Mike Wheal, Thomas O’Neal
WaW85 Timeline: Phil Bolger, Keith Tracton, David Heath
Playtesting, Special Thanks, Support & Inspiration: Marc Archambault, Phillip Bolger, Nuno Castilho, John Clark, Tony Costa, Jim Day, Sean Druelinger, Ralph Ferrari, Maurice Fitzgerald, Maurice Gaston, David Heath, Shane Heath, Robert Hranek, Wade Hyett, Ken & Mary James, Hans Korting, Felix Le Rouzés, Matt Lohse, Mike McPhail, Kelly Meissner, Nicolas Michon, Dean Morrissey, Thomas O’Neal, Steve Overton, Rob Schoenen, Jeff Schulte, Kev Sharp, Brad Smith, Dr. Robert “Smitty” and Katie Smith, John Staudt, Noah Stoltz, Iain Tracton, Warren Tutwiler, Arrigo Velicogna, Mike Wheal, Brittany Ward, Patrick White, Kindra White, Phil Wohlrab, Paul Summers Young – many, many thanks, all!
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.
STORMING THE GAP is the first volume in The WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany, and the whole of Free Europe.
The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, close air support and air cover are all integrated smoothly.
It's all here:
Basic, Advanced and, for each Volume, Optional Rules.
US M1A1 Abrams Main Battle Tank
US M2 Bradley Infantry Fighting Vehicle
US M3 Bradley Cavalry Fighting Vehicle
US AH-64 Apache Helicopter Gunship
US A-10 Close Air Support Aircraft
West German Leopard-1 and Leopard-2 Main Battle Tanks
West German Marder Infantry Fighting Vehicle
West German Luchs Reconnaissance Vehicle
USSR T-72 Main Battle Tank
USSR BMP-1 and BMP-2 Infantry Fighting Vehicles
USSR BRDM-AT Anti-tank Guided Missile vehicle
USSR ZSU-23/4 “Shilka” Anti-aircraft Vehicle
USSR Mi-24E Hind Helicopter Gunship
USSR SU-25 Close Air Support Aircraft
…and many more.