World at War 85 Vol. 1 - Storming the Gap

Pre-Order World at War 85 Vol. 1 - Storming the Gap

LIMITED TIME OFFER – PRE-ORDER STORMING THE GAP and RECEIVE ALL 15 STRETCH GOALS
 

This will include all unlocked Stretch Goals from the Kickstarter Campaign

All 15 Stretch Goals were UNLOCKED giving you over $490 worth of gaming!

1 - Winter Maps
2 - Neoprene Game Mat
3 - Campaign System
4 - Storming the Gap: First Strike, a novel by author Brad Smith in Audiobook format
5 - Fulda Gap MONSTER MAP (x8 historically accurate maps)
6 - Defense of Frankfurt Expansion Module (176 counters, 60 cards)
7 - Hold the Damn Line Monster Scenario
8 - Core Game Expanded, new city map
9 - Fulda Gap Winter Maps
10 - Storm and Steel Second Wave Expansion Module (new maps, scenarios, counters for Czech & W. German troops)
11 - Additional utility markers counter sheet
12 - Data cards for miniatures play
13 - Storm and Steel Expansion Module II
14 - Miniatures play data cards for Storm and Steel II
15 - Solo Assistant card set

 

Check out our Kickstarter for more game details.


STORMING THE GAP is the first volume in the new WORLD AT WAR 85 SERIES, a line of games centered on fast and furious platoon-level combat. Set in an alternate history 1985, the globe is thrust into the maelstrom of World War III when the Warsaw Pact armies storm across the border between East and West Germany in a gamble to seize West Germany, and the whole of Free Europe. 


Fight the opening battles of World War III; from desperate delaying actions by US Armored Cavalry and West German Panzergrenadier forces to determined counterattacks by local ad-hoc armored forces against the might of the Soviet hordes. Strike fast with Soviet Air Assault troops in heliborne ops, securing roadways to allow the massed armor columns of the PACT to sweep westward into Germany.  The devastating armed forces of West Germany, the United States, East Germany, and the Soviet Union are at your disposal in your quest to reshape the world and history.  

 

The weight of the tactical decisions rests solely on your shoulders. Can NATO slow the Soviet advance with the armor and infantry they can bring to bear?  Or skillfully use Close Air Support and Attack Helicopter units to swing the tide of battle in your favor? Can the PACT slice through into Germany and cross the Rhine river, gateway to the conquest of all of Europe? 
 

 

 

 

 

Preview: Storming the Gap: World At War 85

 

Moe’s Game Table Example of Play from WBC 2018


Gimpy Gamer Interview with Keith Tracton


The Gimpy Gamer Preview of World At Wae 85

 

 

 

 

 

 

Storming the Gap Includes:

3 x 13.0 x 19.0 Geomorphic Maps.


7 x Counter Sheets with Over 600+ Counters, Measuring at  .75 inch / 3/4ths and 2mm Thick.

130+ x Playing Cards 3.25” x 2.25” 

1 x Color Module Book with 20 Scenarios


1 x Core Game System v2.0 Manual

11 x Doubled Sided Player-Aid Cards 11.0” x 17.0”

4 x Double Sided Player-Aid Cards 8.5” x 11”


3 x Single Sided Player-Aid Cards 8.5” x 11”

6 x 1d6
 16mm Dice

1 x 3” Deep Game Box

 

ORDER NOW – FOR LIMITED TIME ALL 15 STRETCH GOALS INCLUDED

This will include all unlocked Stretch Goals from the Kickstarter Campaign

All 15 Stretch Goals were UNLOCKED giving you over $490 worth of gaming!

1 - Winter Maps
2 - Neoprene Game Mat
3 - Campaign System
4 - Storming the Gap: First Strike, a novel by author Brad Smith in Audiobook format
5 - Fulda Gap MONSTER MAP (x8 historically accurate maps)
6 - Defense of Frankfurt Expansion Module (176 counters, 60 cards)
7 - Hold the Damn Line Monster Scenario
8 - Core Game Expanded, new city map
9 - Fulda Gap Winter Maps
10 - Storm and Steel Second Wave Expansion Module (new maps, scenarios, counters for Czech & W. German troops)
11 - Additional utility markers counter sheet
12 - Data cards for miniatures play
13 - Storm and Steel Expansion Module II
14 - Miniatures play data cards for Storm and Steel II
15 - Solo Assistant card set

Requirements: This is a complete game and nothing else is required to play.  
 

 

Complexity: 5 out of 10

Solitaire: 7 out of 10

Ages: 12+

Players: 1-2

Time: 1-2 Hours.


 

Executive Producer: David Heath

Associate Producer: Keith Tracton


Lead Game Design & Development: Keith Tracton

Series Lead Developers Team: Jeff Schulte, Phillip Bolger, Matt Lohse
 

Series Development Team: David Heath, Felix Le Rouzés, Nicolas Michon, Dean Morrissey, Iain Tracton, Mike Wheal, Paul Summers Young.

Box Art & Design: Blackwell Hird


Layout and Design: Blackwell Hird

Manual Editor: Hans Korting


Map and Counter Graphics: Marc von Martial

Strategic Map Design: Keith Tracton


Playing Card Art and Design: Marc von Martial, Nuno Castilho

Order of Battle Layout: Kelly Meissner

Administration: Ava Marie Heath


Customer Support: Darren White

Logistic Manager: Darren White

Quality Assurance: Patrick White
 

Scenario Designers: Keith Tracton, Matt Lohse, Arrigo Velicogna 
 

Scenario and Writing Support: Keith Tracton, Matt Lohse, Maurice Fitzgerald, Paul Summers Young, Warren Tutwiler, Mike Wheal, Thomas O’Neal
 

WaW85 Timeline: Phil Bolger, Keith Tracton, David Heath

Playtesting, Special Thanks, Support & Inspiration:
 Marc Archambault, Phillip Bolger, Nuno Castilho, John Clark, Tony Costa, Jim Day, Sean Druelinger, Ralph Ferrari, Maurice Fitzgerald, Maurice Gaston, David Heath, Shane Heath, Robert Hranek, Wade Hyett, Ken & Mary James, Hans Korting, Felix Le Rouzés, Matt Lohse, Mike McPhail, Kelly Meissner, Nicolas Michon, Dean Morrissey, Thomas O’Neal, Steve Overton, Rob Schoenen, Jeff Schulte, Kev Sharp, Brad Smith, Dr. Robert “Smitty” and Katie Smith, John Staudt, Noah Stoltz, Iain Tracton, Warren Tutwiler, Arrigo Velicogna, Mike Wheal, Brittany Ward, Patrick White, Kindra White, Phil Wohlrab, Paul Summers Young – many, many thanks, all!

Why We Do What We Do:  We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.

 

STORMING THE GAP is the first volume in The WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany, and the whole of Free Europe.

The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, close air support and air cover are all integrated smoothly.


It's all here:

  • Basic, Advanced and, for each Volume, Optional Rules.

  • Units include:

    • US M1A1 Abrams Main Battle Tank

    • US M2 Bradley Infantry Fighting Vehicle

    • US M3 Bradley Cavalry Fighting Vehicle

    • US AH-64 Apache Helicopter Gunship

    • US A-10 Close Air Support Aircraft

    • West German Leopard-1 and Leopard-2 Main Battle Tanks

    • West German Marder Infantry Fighting Vehicle

    • West German Luchs Reconnaissance Vehicle

    • USSR T-72 Main Battle Tank

    • USSR BMP-1 and BMP-2 Infantry Fighting Vehicles

    • USSR BRDM-AT Anti-tank Guided Missile vehicle

    • USSR ZSU-23/4 “Shilka” Anti-aircraft Vehicle

    • USSR Mi-24E Hind Helicopter Gunship

    • USSR SU-25 Close Air Support Aircraft

    • …and many more.

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Tags: WaW85, World At War 85, Wargame, Operational, Modern, World War III, Volume 1