World At War 85 Core Rules v2.0

-20% World At War 85 Core Rules v2.0

World At War 85 v2.0 Core Rules
Now Comes in a Spiral-Bound Booklet
 

It is the summer of 1985 and WORLD WAR III HAS BEGUN...


The World At War 85 series of games (WaW85) are fast-paced, platoon-level simulations of combat during the Third World War. The series’ Action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe.


RULES INCLUDE: Movement, direct fire, move & direct fire, assault, and onboard indirect fire Actions; terrain, line of sight, and concealment; missile minimum range and ammunition replenishment checks; point-blank and long-range fire; soft, light armor, and heavy armor targets; off-board artillery strikes; ATGM and alternative ammunition support weapons; attack helicopters and helicopter transports; flying, nap-of- earth, hovering and landed helicopter modes; close air support; electronic warfare; improved positions; random and placed minefields; optional random battlefield events and friction; weather, including weather level, squalls and mud; parachute drops; amphibious movement; night combat.


Play one of the many scenarios provided in any Volume of the World At War 85 series, or use the included BATTLE GENERATOR to design your own.


These Core Rules are designed to be used with every game in the series - once learned, you will be able to play any game in the series. Individual game Volumes are each COMPLETE STANDALONE GAMES.



PLEASE NOTE: There is no difference between the available downloadable Living Rules PDF Edition (Download it here) and the Printed Edition.  The
 printed book was designed with the gamer in mind and those that have older editions games in the series but wanted to have a hard copy set of the new rules in their hands.
 

World At War 85 Core Rules Print Edition Includes;


1 x 144 Page C
olor Spiral-Bound Manual.

 


PLEASE NOTE: There is no difference between the available downloadable Living Rules PDF Edition (Download it here) and the Printed Edition.  The printed book was designed with the gamer in mind and those that have older editions games in the series but wanted to have a hard copy set of the new rules in their hands.

Complexity: 5 out of 10

Solitaire: 7 out of 10

Ages: 12+

Players: 1-2

Time: 1-2 Hours.
 

Executive Producer: David Heath

Associate Producer: Keith Tracton


Lead Game Design & Development: Keith Tracton

Series Lead Developers Team: Jeff Schulte, Phillip Bolger, Matt Lohse
 

Series Development Team: David Heath, Felix Le Rouzés, Nicolas Michon, Dean Morrissey, Iain Tracton, Mike Wheal, Paul Summers Young.

Box Art & Design: Blackwell Hird


Layout and Design: Blackwell Hird

Manual Editor: Hans Korting


Map and Counter Graphics: Marc von Martial

Strategic Map Design: Keith Tracton


Playing Card Art and Design: Marc von Martial, Nuno Castilho

Order of Battle Layout: Kelly Meissner

Administration: Ava Marie Heath


Customer Support: Darren White

Logistic Manager: Darren White

Quality Assurance: Patrick White
 

Scenario Designers: Keith Tracton, Matt Lohse, Arrigo Velicogna 
 

Scenario and Writing Support: Keith Tracton, Matt Lohse, Maurice Fitzgerald, Paul Summers Young, Warren Tutwiler, Mike Wheal, Thomas O’Neal
 

WaW85 Timeline: Phil Bolger, Keith Tracton, David Heath

Playtesting, Special Thanks, Support & Inspiration:
 Marc Archambault, Phillip Bolger, Nuno Castilho, John Clark, Tony Costa, Jim Day, Sean Druelinger, Ralph Ferrari, Maurice Fitzgerald, Maurice Gaston, David Heath, Shane Heath, Robert Hranek, Wade Hyett, Ken & Mary James, Hans Korting, Felix Le Rouzés, Matt Lohse, Mike McPhail, Kelly Meissner, Nicolas Michon, Dean Morrissey, Thomas O’Neal, Steve Overton, Rob Schoenen, Jeff Schulte, Kev Sharp, Brad Smith, Dr. Robert “Smitty” and Katie Smith, John Staudt, Noah Stoltz, Iain Tracton, Warren Tutwiler, Arrigo Velicogna, Mike Wheal, Brittany Ward, Patrick White, Kindra White, Phil Wohlrab, Paul Summers Young – many, many thanks, all!

Why We Do What We Do:  We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.

Nations At War v2.0 rules are the latest set of guidelines and regulations for the game system written by Sean Druelinger, Lead Developer of the Nations At War Series.
 

These rules present the core rules for the game system.  This new rule book has been designed to place all the rules in one book, making playing the game is easier and faster than ever.
 

Notable changes from previous versions of the rules (v1.0 and earlier) will be presented in BLUE text. This new edition of the rules can be used with previously published modules.
 

PLEASE NOTE: There is no difference between the Living Rules PDF Edition and the Printed Edition.  This printed book was designed with the gamer in mind and those that have older editions games in the series but wanted to have a hard copy set of the new rules in their hands.

The new rules are available for anyone to download for free at the link below:

PDF Living Rules: http://forums.lnlpublishing.com/resources/nations-at-war-living-rules-final-edition.134/

 

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Tags: World At War 85, Core, WW3, Manual, Rule Booklet, 2.0