Storming the Gap - World at War 85

In The Works Storming the Gap - World at War 85

STORMING THE GAP is the first volume in The WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany, and the whole of Free Europe.

The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, close air support and air cover are all integrated smoothly.


It's all here:

  • Basic, Advanced and, for each Volume, Optional Rules.

  • Units include:

    • US M1A1 Abrams Main Battle Tank

    • US M2 Bradley Infantry Fighting Vehicle

    • US M3 Bradley Cavalry Fighting Vehicle

    • US AH-64 Apache Helicopter Gunship

    • US A-10 Close Air Support Aircraft

    • West German Leopard-1 and Leopard-2 Main Battle Tanks

    • West German Marder Infantry Fighting Vehicle

    • West German Luchs Reconnaissance Vehicle

    • USSR T-72 Main Battle Tank

    • USSR BMP-1 and BMP-2 Infantry Fighting Vehicles

    • USSR BRDM-AT Anti-tank Guided Missile vehicle

    • USSR ZSU-23/4 “Shilka” Anti-aircraft Vehicle

    • USSR Mi-24E Hind Helicopter Gunship

    • USSR SU-25 Close Air Support Aircraft

    • …and many more.

Storming the Gap Includes:


Four Double Sided Seasonal Maps.

 

Four Counter Sheets with Over 350+ Counters.

One Color Module Booklet


Twenty-One Scenarios

One Core Game System v2.0 Manual

Two Unit Cost Sheets 11” x 17”


Four Player-Aid Cards 8.5” x 11”

Eight 
D6 Dice

Complexity: 5 out of 10

Solitaire: 7 out of 10

Ages: 12+

Players: 1-2

Time: 1-2 Hours.


Requirements: This is a complete game and nothing else is required to play.  

=====

  • Players: 2

  • Age: 12+ Years

  • GAME SCALE: Armored Vehicle and Infantry Platoons; Gun batteries; Aircraft Sections

  • TIME: Five to fifteen minutes per turn

  • MAP: 150 meters per hex

  • Three double-sided 13x18 maps (summer/winter), six maps total.

  • Four full counter sheets (352 counters)

  • Player Aid Cards, a Terrain Effects Chart, a Weapons Effectiveness Chart, and a Unit Capability Summary Table

  • 6 dice

  • Full-color Core Rules booklet

  • Full-color Module Rules and Scenario Booklet



  • Playing time: from a half hour to 2 hours, depending on the scenario.

  •  

Executive Producer: David Heath
 

Associate Producer: Blackwell Hird
 

Lead Game Design & Development: Keith Tracton, Matt Lohse
 

Design Your Own Scenario System: Sean Druelinger, Neal Schlaffer
 

Graphic Design & Layout: Blackwell Hird, Ethan Wilson
 

Box Art & Design: Blackwell Hird
 

Manual Editor: Jeff Lewis
 

Counter Art: Marc von Martial
 

Map Art: Marc von Martial
 

Administration: Ava Marie Heath
 

Customer Support: Jason Church
 

Logistic Manager: Darren White
 

Scenario Designers: Keith Tracton, Matt Lohse 
 

Playtesters: Sean Druelinger, Ralph Ferrari, Jeff Lewis, David Heath, Shane Heath
 

Special Thanks & Support: Mark Apodaca, Ren Bitzer, Russell Brown, Shauna Church, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Roger Lewis, Matt Lohse, Phil Lucero, Jeff Newell, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Yvonne Heath, Phil Lucero, Mark Mitchell, Steve Overton, Mike Panikowski, Tyler Roush, Kevin Sharp, Noah Stoltz, Vance Strickland, Keith Tracton, Brittany Ward, Kindra White.


Why We Do What We Do: We love designing, developing and, most of all, playing games. We thank God for blessing us so we can follow our passions, and our families, friends and, of course, our customers.

 

 

STORMING THE GAP is the first volume in The WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany, and the whole of Free Europe.

The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, close air support and air cover are all integrated smoothly.


It's all here:

  • Basic, Advanced and, for each Volume, Optional Rules.

  • Units include:

    • US M1A1 Abrams Main Battle Tank

    • US M2 Bradley Infantry Fighting Vehicle

    • US M3 Bradley Cavalry Fighting Vehicle

    • US AH-64 Apache Helicopter Gunship

    • US A-10 Close Air Support Aircraft

    • West German Leopard-1 and Leopard-2 Main Battle Tanks

    • West German Marder Infantry Fighting Vehicle

    • West German Luchs Reconnaissance Vehicle

    • USSR T-72 Main Battle Tank

    • USSR BMP-1 and BMP-2 Infantry Fighting Vehicles

    • USSR BRDM-AT Anti-tank Guided Missile vehicle

    • USSR ZSU-23/4 “Shilka” Anti-aircraft Vehicle

    • USSR Mi-24E Hind Helicopter Gunship

    • USSR SU-25 Close Air Support Aircraft

    • …and many more.

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Tags: WaW85, World At War 85, Wargame, Operational, Modern, World War III, Volume 1

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