- Stock: In Stock
- Model: LLP313077
- Weight: 3.50lb
- Dimensions: 2.00in x 9.25in x 12.25in
- SKU: LLP313077
- UPC: 639302313077
Desert Heat Upgraded 2nd Edition
Endless Burning Sand
In a man-to-man fight, the winner is he who has one more round in his magazine.
Desert Heat 2nd Edition w/Upgrade Kit brings all the heat, sand, grit, and fluid action of the North African Campaign to you in our second game in the Nations At War series. Desert Heat Second Edition is a platoon-level scale fighting in the desert of North Africa during World War II. All of the tanks, armored vehicles, anti-tank guns, mortars, infantry, air support, and artillery will be at the tip of your fingers.
The Italians, Germans, and Vichy French will fight against the British, their Commonwealth Allies from Australia, New Zealand, and South Africa, the Americans, and the Free French. The names of many of these battles are well known, but Desert Heat gives you the chance to get down to the details. Mechili, Tobruk, Gazala, Sidi Rezegh, El Alamein, Germans Kasserine Pass, Medjez-el-Bab, Faid, El Guettar, and more. New to the system are obstacles such as Wire and Anti-Tank Ditches. And what would desert combat be without that ever-unpredictable variable: Dust. It’s Panzer IIs, IIIs, and IVs against M3 Lees and M5 Stuarts. It’s M13/40s and L3s against Crusaders, Valentines, and M3 Grants. It’s Armored Infantry in desperate close assaults. It’s ATGs, air support, and mines.
In the Second Edition, you will find we designed everything from the ground up, newly designed maps, counters, player aids, scenarios, and of course v2.0 of the Core Rules. We now include a new design your own scenario generator adding hours of play to your game.
Important Note: This edition of Desert Heat does not need the Desert Heat Update Kit (LLP983379). This is a complete game.
|DH Bonus Scenario - Devils Garden||23.04MB||Download|
|Desert Heat Tabletop Simulator Module||External Link|
|Desert Heat Vassal Module||External Link|
|Desert Heat Module Rules via the Online Library||External Link|
|Components||Desert Heat 2nd Edition w/Upgrade Kit Includes:
4 x Single Sided Maps.
5 x Counter Sheets with Over 435+ Counters, including the Desert Heat Upgrade Counters.
1 x Color Module Booklet with 20 Scenarios Plus Additional New Bonus Scenario.
1 x Core Rules Game System Manual v3.0.
2 x Unit Cost Sheets 11” x 17”
4 x Player-Aid Cards 8.5” x 11”
1 x Formation – Activation Card Deck.
2 x D6 Dice.
|Stats||Complexity: 5 out of 10
Solitaire: 7 out of 10
Time: 2-4 Hours
|Speciality Links||Bootcamp Training Videos: http://bit.ly/NaW-Bootcamp
Tabletop Simulator Modules: https://bit.ly/TTS-Modules
Vassal Module: http://bit.ly/LnLP-Vassal
Tabletopia Module: https://tabletopia.com/games/nawsk
|Requirements||In Desert Heat 2nd Edition w/Upgrade Kit, you will find we designed everything from the ground up, newly designed maps, counters, player aids, scenarios, and of course the new Core Rules. We now include a Design Your Own Scenario generator adding hours of battling to your gaming time.
Requirements: This is a complete game and nothing else is required to play.
|Credits||Executive Producer: David Heath
Associate Producer: Blackwell Hird
Lead Game Design & Development: Sean Druelinger
Design Your Own Scenario System: Sean Druelinger, Neal Schlaffer
Graphic Design & Layout: Blackwell Hird
Box Art & Design: Blackwell Hird
Manual Editor: Jeff Lewis
Counter Art: Marc von Martial
Map Art: Marc von Martial
Administration: Ava Marie Heath
Customer Support: Jason Church
Logistic Manager: Darren White
Scenario Designers: Sean Druelinger
Playtesters: Sean Druelinger, Ralph Ferrari, Jeff Lewis
Special Thanks & Support: Mark Apodaca, Ren Bitzer, Russell Brown, Shauna Church, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Roger Lewis, Matt Lohse, Phil Lucero, Jeff Newell, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Yvonne Heath, Phil Lucero, Mark Mitchell, Steve Overton, Mike Panikowski, Tyler Roush, Kevin Sharp, Noah Stoltz, Vance Strickland, Keith Tracton, Brittany Ward, Kindra White.
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.