- Stock: In Stock
- Model: LLP314241
- Weight: 7.50lb
- Dimensions: 3.13in x 9.88in x 13.50in
- SKU: LLP314241
- UPC: 639302314241
Storming the Gap
STORMING THE GAP is the first volume in The WORLD AT WAR 85 SERIES of games of fast and furious platoon-level combat. Set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany, and the whole of Free Europe.
The WORLD AT WAR 85 system features a unique combat system that involves die rolls by both attacking units and defending units, which keeps both players engaged throughout the game. Die rolls are compared and hits applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, formation activation, random turn length, close air support and air cover are all integrated smoothly.
It's all here:
Basic, Advanced and, for each Volume, Optional Rules.
US M1A1 Abrams Main Battle Tank
US M2 Bradley Infantry Fighting Vehicle
US M3 Bradley Cavalry Fighting Vehicle
US AH-64 Apache Helicopter Gunship
US A-10 Close Air Support Aircraft
West German Leopard-1 and Leopard-2 Main Battle Tanks
West German Marder Infantry Fighting Vehicle
West German Luchs Reconnaissance Vehicle
USSR T-72 Main Battle Tank
USSR BMP-1 and BMP-2 Infantry Fighting Vehicles
USSR BRDM-AT Anti-tank Guided Missile vehicle
USSR ZSU-23/4 “Shilka” Anti-aircraft Vehicle
USSR Mi-24E Hind Helicopter Gunship
USSR SU-25 Close Air Support Aircraft
…and many more.
|Learn WaW85 In Ten Minutes||3.16MB||Download|
|Learn Helicopters in 5 Minutes||9.19MB||Download|
|Storming the Gap Thermal Imager Player Aid Card||9.67MB||Download|
|StG One Page TEC PAC||792.76KB||Download|
|WaW85 Better Tactical Thinking||12.21MB||Download|
|Storming the Gap Tabletop Simulator Module||External Link|
|Storming the Gap Vassal Module||External Link|
|World At War 85 Core Rules v2.2 via the Online Library||External Link|
|Components||Storming the Gap Includes:
4 x 13.0 x 19.0 Geomorphic Maps.
7 x Counter Sheets with Over 600+ Counters, Measuring at .75 inch / 3/4ths and 2mm Thick.
130+ x Playing Cards 3.25” x 2.25”
1 x Color Module Book with 20 Scenarios
1 x Core Game System v2.0 Manual
11 x Doubled Sided Player-Aid Cards 11.0” x 17.0”
4 x Double Sided Player-Aid Cards 8.5” x 11”
3 x Single Sided Player-Aid Cards 8.5” x 11”
6 x 1d6 16mm Dice
1 x 3” Deep Game Box
|Stats||Complexity: 5 out of 10
Solitaire: 7 out of 10
Time: 1-2 Hours
|Requirements||Requirements: This is a complete game and nothing else is required to play.
|Credits||Executive Producer: David Heath
Associate Producer: Keith Tracton
Lead Game Design & Development: Keith Tracton
Series Lead Developers Team: Jeff Schulte, Phillip Bolger, Matt Lohse
Series Development Team: David Heath, Felix Le Rouzés, Nicolas Michon, Dean Morrissey, Iain Tracton, Mike Wheal, Paul Summers Young.
Box Art & Design: Blackwell Hird
Layout and Design: Blackwell Hird
Manual Editor: Hans Korting
Map and Counter Graphics: Marc von Martial
Strategic Map Design: Keith Tracton
Playing Card Art and Design: Marc von Martial, Nuno Castilho
Order of Battle Layout: Kelly Meissner
Administration: Ava Marie Heath
Customer Support: Darren White
Logistic Manager: Darren White
Quality Assurance: Patrick White
Scenario Designers: Keith Tracton, Matt Lohse, Arrigo Velicogna
Scenario and Writing Support: Keith Tracton, Matt Lohse, Maurice Fitzgerald, Paul Summers Young, Warren Tutwiler, Mike Wheal, Thomas O’Neal
WaW85 Timeline: Phil Bolger, Keith Tracton, David Heath
Playtesting, Special Thanks, Support & Inspiration: Marc Archambault, Phillip Bolger, Nuno Castilho, John Clark, Tony Costa, Jim Day, Sean Druelinger, Ralph Ferrari, Maurice Fitzgerald, Maurice Gaston, David Heath, Shane Heath, Robert Hranek, Wade Hyett, Ken & Mary James, Hans Korting, Felix Le Rouzés, Matt Lohse, Mike McPhail, Kelly Meissner, Nicolas Michon, Dean Morrissey, Thomas O’Neal, Steve Overton, Rob Schoenen, Jeff Schulte, Kev Sharp, Brad Smith, Dr. Robert “Smitty” and Katie Smith, John Staudt, Noah Stoltz, Iain Tracton, Warren Tutwiler, Arrigo Velicogna, Mike Wheal, Brittany Ward, Patrick White, Kindra White, Phil Wohlrab, Paul Summers Young – many, many thanks, all!
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.