NW68 Heart of Darkness 2nd Ed Expansion
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A New Age Enters World War 2
First, there was the white light, and then everything melted away. The war ended in 1946 with the nuclear annihilation of the Third Reich, but all was not lost; many German units took shelter in underground vaults where they continued to live, train, and develop new weapons. The Reich, oblivious of the climatic, technological and political changes inflicted by more than twenty years of nuclear winter, emerged in 1968 under Himmler's guidance only to find the Fatherland, a barren land now known as the Zone, surrounded by the NATO military and populated by mutants and a mysterious army of elusive beings fighting under the sign of the Black Hand.
It is now 1969. One year has passed since the Reich began its struggle, only to have met a stiffer than anticipated resistance from the Black Hand, their war beasts, and the powerful NATO forces. The German war machine's bold impetus has been bogged down and turned into a fighting withdrawal as men, equipment, and food levels have dwindled to critically low levels. To make matters worse, a somber cloud looms over the Germans as Himmler, the Reich's ruthless commander, has been bedridden by a peculiar illness. Feeling that his time may be nearing, Himmler decides to reveal that the relic recovered from the Holterbeg monastery during the previous year's campaign may represent the vaults' only hope for survival and the answer to Germany's future.
Scholars of the occult-worshiping Arkanum Korps have discovered that the object is actually a map marker, the link to another artifact, a source of unspeakable power amongst the mortals. Mentioned in writings from the Xth century, dating from the birth of the Holy Roman Empire, it is said that the Charred Heart was responsible for the rise and downfall of the great European kingdoms - a true maker of kings. Its trail had been lost sometime during the 1800s, but there may be a glimmer of hope if, according to the Holterberg relic, it were to be found again somewhere in the East and used to restore Germania Magna. The much-feared Arkanum Korps are tasked, once again, to head out for the Magdeburg ruins, far into the unexplored part of the Zone in search of the Charred Heart artifact.
Meanwhile, in a surprising turn of events, for reasons yet unknown, the Black Hand took on the fight to NATO, deliberately or not, saving the Reich from certain doom. Despite the defeat and subsequent disappearance of their Zealot commander holding the Wunderwaffe blueprints in last year’s showdown, seemingly endless swarms of Zealots and Ravagers poured from the crimson woods onto the unsuspecting US and Russian bases, ambushing supply columns and encircling numerous divisions in the war-torn Zone, effectively halting NATO's drive towards the retreating German army.
For NATO there are no options other than to keep going forward. Their political and financial strength can, and must, keep the supply chain intact. Their doctrine dictates that wherever resistance is met, more weight is to be put into the push in order to crush the obstacle; efforts have been made to increase the power, range, and overall effectiveness of all their weapon systems. HADES (Heavy Assault and Demolition Expeditionary Squadron) is the newly assembled formation at the tip of NATO's thrust, closely guided by Russian GRU agents rumored to have psychic powers. Fielding machines and weapons built based on Nikola Tesla's works on the power of electricity and automatons; HADES is already trampling its way to the frontline.
Heart of Darkness Second Edition introduces the characters, individuals with unique backgrounds and motivations, employing powerful skills, capable to boost further the effectiveness of the platoons they are attached to. Entering the fray is a new guild of unscrupulous, well-equipped and perfectly Zone adapted mercenaries ready to shed blood for those willing to pay the most for their brutal services. Still, nothing compares to the horrific creatures lurking in Magdeburg's radioactive shadows, an army of nightmarish creatures marked with a White Hand emblem nearly identical to the infamous black one. Despite the shock, this encounter with the darkness may very well shed some light on the truth behind the Zealots and their origins.
File | Size | |
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NW68 Heart of Darkness 2nd Ed Manual v1.0 via Online Library | External Link |
Product Profile | |
Components | Heart of Darkness Second Edition Expansion Includes: 1 x Ziplock Bag 1 x Sheet of 88 Counters PDF 1 x Map 22 x 17 PDF 1 x Game Manual PDF 2 x Player Aid Cards PDF |
Stats | Complexity: 5 out of 10 Solitaire: 7 out of 10 Ages: 12+ Players: 1-2 Time: 60-120 Minutes |
Requirements | Print and Play Edition: The Print and Play Edition is available as downloadable Print and Play files that can be printed in both US Letter and A4 paper sizes. Our Print and Play Edition includes individual files for the manual, player aid cards, counters, and smaller multi-part maps for home printers, and larger map files that can be printed at a local print shop. Note: This product is only available as downloadable PDF files and no physical product is shipped. Requirements: Two six-sided dice are required to play this game. This game contains some previously released material from Heart of Darkness First Edition. This game requires Nuklear Winter 68 Second Edition to play. |
Credits | Executive Producer: David Heath Associate Producer: Blackwell Hird Game Design & Development: Petre Tutumea Cover Design: Blackwell Hird, Petre Tutumea Map and Counter Art: Petre Tutumea Manual Author and Editor: Petre Tutumea Manual Design and Layout: Blackwell Hird, Petre Tutumea Why We Do What We Do: We love designing, developing, and most of all, playing games. We thank God for blessing us so we can follow our passions and our family and friends for their support. |