- Stock: In Stock
- Model: LLP314616
- Weight: 1.75lb
- Dimensions: 2.00in x 9.25in x 12.25in
- SKU: LLP314616
- UPC: 639302314616
Space Infantry Resurgence Expansion Pack
Another Day in the Corps
The threats faced by United Systems have increased. Sinister forces beyond our universe have turned their eyes to the fragile United Systems and have set themselves the task of annihilating all human life.
You’ll fight across a massive campaign with new ongoing conditions for your Units, face a final boss bigger than anything you’ve seen before, and make your final stand on the largest map ever made for Space Infantry: Resurgence.
Fight on new planet types such as Jungle, Desert, and Urban environments that come with unique random events. Adapt to new Campaign Encounters featuring persistent challenges and ongoing effects that will dog you from Mission to Mission. To combat all these you can equip experimental weapons to break the odds in your favor.
Finally, Space Infantry the Expansion Pack pumps up the difficulty and the adventure with a new set of Nightmare Nodes, requiring rare skills and more unique events. The Expansion Pack brings your Space Infantry experience to the next frontier and beyond!
Requirements: Space Infantry Resurgence Expansion Pack is not a complete game and requires Space Infantry Resurgence to play.
|Space Infantry Expansion Pack Includes:
Nightmare Nodes x35
Biome Nodes x48
Mission Nodes x10
Encounter Cards x12
Planet Cards x4
Nightmare Card x1
Mission Card x1
Mission Sheets x3
Enemy Boss Sheets x1
Campaign Sheet x1
Ultra Map Pieces x2
Heavy Duty Box 9.0” Wide x 12.5” Tall x 3” Deep x1
|Complexity: 3 out of 10
Solitaire: 10 out of 10
Time: 30 Minutes – 2 Hours
|Requirements: Space Infantry Expansion Pack is not a complete game. You must own Space Infantry Resurgence to play this game.
Please Note: The back of the game box component list is not correct and please use the Component list found here in the Game Profile section.
|Executive Producer – David Heath
Associate Producer – Blackwell Hird
Game Design – Gottardo Zancani and Blackwell Hird
Game Development – Gottardo Zancani and Blackwell Hird
Art – “Cloud”
Graphic Design – Blackwell Hird
Box Art & Design – Blackwell Hird and David Heath
Administration – Ava Marie Heath
Logistics Manager – Darren White
Special Thanks & Support – Mark Apodaca, Russell Brown, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Maddie Gale, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Rose Jackson, Phil Lucero, Jeff Newell, Noah Stoltz, Brittany Ward, Kindra White.
Why We Do What We Do We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.